ICVL Project

ICVL Project

Front page: http://ww.icv.eu     Web page: http://c3.icvl.eu  

Forum ICVL CNIV:  Virtual Community (Facebook)

Call for papers: www.elearningeuropa.info, http://wikicfp.com/

 

sigla ICVL

NEW TECHNOLOGIES IN EDUCATION AND RESEARCH

2010 - Towards a Learning and Knowledge Society - 2030 

logo ICVL

The International Conference on Virtual Learning

 

C3VIP: "Consistency-Competence-Clarity-Vision-Innovation-Performance"

ICVL Project intends to explore and propose innovations in education in the perspective of the Knowledge Society. The International Conference on Virtual Learning has the following objectives: creating a framework for a large scale introduction of the eLearning approaches in teaching and training activities; assisting the teachers, professors and trainers in the use of innovative teaching technologies both in formal education and life-long learning; stimulating the development of eLearning projects and software for education process and systems; promoting and developing scientific research for eLearning, educational software and virtual reality.

First Edition: Faculty of Mathematics and Computer Science, University of Bucharest, 2006

 

Tournament ICVL and CNIV

traseu CNIV ICVL

Phase II - Period 2010-2020: e-Skills for the 21st Century
VIRTUAL ENVIRONMENTS FOR EDUCATION AND RESEARCH

  • MODELS & METHODOLOGIES (M&M): Innovative Teaching and Learning Technologies; Web-based Methods and Tools in Traditional, Online Education and Training; Collaborative Virtual Learning, E-Pedagogy; Design and Development of Online Courseware; Information and Knowledge Processing; Knowledge Representation and Ontologism; Cognitive Modelling and Intelligent systems; Algorithms and Programming for Modelling. 
  • TECHNOLOGIES (TECH): Innovative VR and Web-based Teaching and Learning Technologies; Advanced Distributed Learning (ADL) technologies; Web, Virtual Reality/AR and mixed technologies; Web-based Education (WBE), Web-based Training (WBT); New technologies for e-Learning, e-Training and e-Skills / e-Competences; Educational Technology, Web-Lecturing Technology; Mobile E-Learning, Communication Technology Applications; Computer Graphics and Computational Geometry. Intelligent Virtual Environments. 
  • SOFTWARE SOLUTIONS (SOFT): New software environments for education & training; Software and management for education; Virtual Reality Applications in Web-based Education; Computer Graphics, Web, VR/AR and mixed-based applications for education & training, business, medicine, industry and other sciences; Multi-agent Technology Applications in WBE and WBT; Streaming Multimedia Applications in Learning; Scientific Web-based Laboratories and Virtual Labs; Software Computing in Virtual Reality and Artificial Intelligence; Avatars and Intelligent Agents.
  • Intel® Education - Innovation in education and research (IntelEdu): Digital Curriculum, collaborative rich-media applications, student software, teacher software; Improved Learning Methods, interactive and collaborative methods to help teachers incorporate technology into their lesson plans and enable students to learn anytime, anywhere; Professional Development, readily available training to help teachers acquire the necessary ICT skills; Connectivity and Technology, group projects and improve communication among teachers, students, parents and administrators.

OBJECTIVES

A successful implementation of an e-skills strategy in Europe is considered of great importance within the Lisbon strategy and as a part of lifelong learning strategies.  (http://www.eskills-pro.eu/)

21st Century Skills and Key Competencies for the Knowledge

 
21st Century Skills:
1 Creativity and innovation
2 Critical thinking
3 Problem solving
4 Communicatin
5 Collaboration
6 Information fluency
7 Technogical literacy

http://ec.europa.eu/

 

 
The EU eight domain of key competence are:
1 Communication in the mother tongue
2 Communication in a foreign language
3 Mathematical literacy
4 Basic competences in science and technology
5 Digital competence
6 Learning-to-learn
7 Interpersonal and civic competences
8 Entrepreneurship and Cultural expression
- Source: http://ec.europa.eu/education/ (.pdf)

Egipt vlada

 

Research papers - Major Topics

The papers describing advances in the theory and practice of Virtual Environments for Education and Training (VEL&T), Virtual Reality (VR), Information and Knowledge Processing (I&KP), as well as practical results and original applications. The education category includes both the use of Web Technologies, Computer Graphics and Virtual Reality Applications, New tools, methods, pedagogy and psychology, Case studies of Web Technologies and Streaming Multimedia Applications in Education, experience in preparation of courseware.

 

Constant 2008

Topics of interest include but are not limited to:

  • VIRTUAL ENVIRONMENTS FOR LEARNING (VEL):
    • New technologies for e-Learning, e-Training and e-Skills
    • New software environments for education & training
    • Web & Virtual Reality technologies
    • Educational Technology and Web-Lecturing Technology
    • Advanced Distributed Learning (ADL) technologies
    • Innovative Web-based Teaching and Learning Technologies
    • Software and Management for Education
    • Intelligent Virtual Environment
  • VIRTUAL REALITY (VR):
    • Computer Graphics and Computational Geometry
    • Algorithms and Programming for Modeling
    • Web & Virtual Reality-based applications
    • Graphics applications for education & training, business, medicine, industry and other sciences
    • Scientific Web-based Laboratories and Virtual Labs
    • Software Computing in Virtual Reality
  • KNOWLEDGE PROCESSING (KP):
    • Information and Knowledge Processing
    • Knowledge Representation and Ontologism
    • Multi-agent Technology Applications in WBE and WBT
    • Streaming Multimedia Applications in Learning
    • Mobile E-Learning, Communication Technology Applications
    • Cognitive Modelling, Intelligent systems
    • New Software Technologies, Avatars and Intelligent Agents
    • Software Computing in Artificial Intelligence

Fundamentals of Virtual Learning and Technological Knowledge: http://www.c3.icvl.eu/2011/fundamentals

 

Proceedings of ICVL (Print ISSN 1844 - 8933)

 

- Cite papers in Conference Proceedings Citation Index (ISI Proceedings, accessed via Web of Science)

- Cite papers from and search for "The International Conference on Virtual Learning" in Conference Proceedings Citation Index (known as ISI Proceedings): List of Conferences 1998-2010 (xlsx).

 

 

FREE ONLINE PROCEEDINGS - Archive

 

ICVL 2010 Volume (LINK, Scribd) | CNIV 2010 Volume (LINK, Scribd)

ICVL 2009 Volume ( Cover , T.o.C.) | CNIV 2009 Volume ( Cover , T.o.C.).

ICVL 2008 Volume ( Cover , T.o.C.) | CNIV 2008 Volume ( Cover , T.o.C.).

ICVL 2007 Volume ( Cover , T.o.C.) | CNIV 2007 Volume ( Cover , T.o.C.).

ICVL 2006 Volume ( Cover , T.o.C.) | CNIV 2006 Volume ( Cover , T.o.C.).

 

Ref. 2009: TopUB - Tehnologii creative si inovative: Conferintele CNIV si ICVL

 

cop ICVL

ICVL (2006-2010) - International Conference on Virtual Learning 

Evolution of the number of papers published at ICVL (2006-2010): http://c3.icvl.eu

 

 

Order Number 

ICVL edition

ICVL Location

Received papers

Published papers

Awarded papers

1

2006

Bucharest

55

34

-

2

2007

Constantza

45

35

2

3

2008

Constantza

64

44

2

4

2009

Iassy

103

52

2

5

2010

Targu-Mures

134

78

2

 

 

 

cop ICVL 2008

 

 

© Founder and Chairman of Project: Ph.D. Marin Vlada, University of Bucharest, Romania
Partners: Ph.D. Grigore Albeanu, Ph.D. Mircea Dorin Popovici, Prof. Radu Jugureanu, Prof. Olimpius Istrate
Institutions: University of Bucharest, National Authority for Scientific Research, SIVECO Romania, Intel Corporation
Drupal Programming and Web Design: Gabriel Dragomir - Drupal.org.ro, Powered by Drupal

 

 

 

Last updated at: April 19, 2011.