Do not forget to be creative! This is an option and a way to happiness.
Course: COMPUTER GRAPHICS | Bachelor of Science (Computer Science)
Software: C++, OpenGL, JavaScript, Java 3D, SVG, VRML, MS Visual Studio (C++)
Grafica pe calculator / Geometrie computationala / Realitate Virtuala
Computer Graphics / Computation Geometry / Virtual Reality
PICTURE: "A picture is worth ten thousand as the words" (Chinese proverb)
ALGORITHM = LOGIC + CONTROL (Kowalski 1979)
CHARACTERS: “The book of nature is written in the characters of geometry". (Galileo Galilei)
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Obiectivele cursului |
Obiectivele activităţilor aplicative (laborator, proiect) |
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- Dev C++ WinBGIm Graphics Library (graphics.h) Ref.: http://www.cs.colorado.edu/~main/bgi/dev-c++/
Graphics with Dev-C (Dowload:
graphics.h
libbgi.a ) [ATENTIE! Pentru fiecare program trebuie New --> Project si in cod trebuie int main() iar la sfarsit de cod getch(); closegraph();]
Indicatii Dev-C++
- JavaScript Vector Graphics Library (wz_jsgraphics.js) by Walter Zorn
Ref.: http://mvlada.blogspot.com/2011/ :
Walter Zorn-wz_jsgraphics (Download
wz_jsgraphics)
- Graphics C++ SDL Applications, Academic Tutorials -http://www.academictutorials.com/graphics/
-PLOT 2D/3D: Graphing Calculator 3D -http://calculator.runiter.com/graphing-calculator/download-free-graphing-calculator.htm Online 3-D Function Grapher - http://www.livephysics.com/ptools/online-3d-function-grapher.php
Evaluarea/Examen la Computer Graphics(CG)
1) M. Vlada, …, Grafica pe calculator in limbajele Pascal si C, vol. I,II, Implementare si aplicatii, Editura Tehnica,1992
2) M. Vlada, D. M. Popovici, Realitatea Virtuala (Virtual Reality)- Tehnologie moderna a informaticii aplicate. In Conferinta Nationala de Invatamant Virtual – CNIV 2004, (online pdf)
Realitate Virtuala(Vlada&Popovici)
3) Gr. Albeanu, Grafica pe calculator. Algoritmi fundamentali, Editura Universitatii din Bucuresti, 2001
4) Gr. Albeanu, Modelarea si tehnici de programare in realitatea virtuala. In Conferinta Nationala de Invatamant Virtual – CNIV 2005, 2005
5) Florica Moldoveanu, Grafica pe calculator, Editura TEORA, 1996
6) F. Ionescu, Grafica în realitatea virtuală, EdituraTehnică 2000
7) D.Pop, D.Petcu, Modelare lumii tridimensionale, Editura Eubeea, 2004, Timisoara
8) D.Petcu, L.Cucu, Principii ale graficii pe calculator, Editura Excelsior, Timisoara, 1995 (Online Petcu & Cucu)
9) Calin Marin Vaduva, Programarea in Java, Editura Albastra, Cluj-Napoca, 2002
10) Titus Felix Furtuna, Grafica interactiva cu aplicatii in Java si Java 3D, Editura ASE, Bucuresti, 2007
11) http://www.w3schools.com , accesare 2012
12) http://www.w3.org/Graphics/SVG/ , accesare 2012
Cursuri on-line
Pagină actualizată la 15 Decembrie 2012.